As any prominent honors show draws close, you'll find a demand to include additional classifications to acknowledge underappreciated efforts and satisfy the hearts of followers dedicated to specific genres.
Another commentator has already made supporting a scary games classification. That would be fantastic. The same goes for board games, representing a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize just as with other single-minded supporters, I have a cast-iron argument backing this proposal remains most pressing and significant. The demand is this: We need a classification for brain-teasing titles.
Classifying creative works isn't exact; it remains highly personal, and inevitably start arguments concluding with vague boundaries. There’s a reason film award organizations avoid this approach. But it is an essential concession within the realm of gaming, that demonstrate such variety it's challenging to consider them a single creative category.
For comprehensive acknowledgment of achievement in video games to receive acknowledgment, and to ensure all game types to compete fairly, genre categories are essential.
Leading game ceremonies offer these genre categories for Action, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these award types successfully include a lot of ground, making space possible accommodating various experiences.
This doesn't apply to puzzle games. No appropriate category exists to put them. Consider three of recent excellent titles, each quite distinct: the architectural riddles in a particular game, intense tile-matching of another game, and the sweetly sociological logic puzzles of a third title. Which classification works between these six categories? Unfortunately, nowhere.
There are dozens outstanding logic titles released every year lacking appropriate categories during gaming ceremonies, except when they manage to fit award groups including Handheld titles, Virtual reality experiences, and the highly challenging small studio competitions.
Commonly they're modest productions, however the design in brain-teasers carries substantial weight. Well-known matching games stand as most engaged experiences globally and have been for over a decade.
The famous puzzle experience rivals famous sandbox experiences for the title of highest-selling title ever; it also contends for top gaming experience. Logic titles represent cornerstones for gaming as medium, and engaging across multiple categories.
Puzzle games wouldn’t have such difficulty. One could readily select five nominees interesting, varied, worthy titles annually without trouble — actually, with challenge, given the need to exclude so many good games out.
And to reiterate, these represent titles lacking appropriate categories in important events. Brain-teaser creators function at the challenging frontier interactive creation, producing among the purest expressions of the video game form. Just like movie stunt professionals, they merit acknowledgment. We shouldn't delay decades.
A tech enthusiast and digital strategist with over a decade of experience in web development and online marketing.
Brenda Garcia
Brenda Garcia
Brenda Garcia